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AI Insights · Timothy · July 2021

Top 5 Co-op Games Performance in the UK, Q2 2021

An overview of the performance of the top 5 co-op games in the United Kingdom during Q2 2021, highlighting key trends in downloads, revenue, and active users.

Top 5 Co-op Games Performance in the UK, Q2 2021

During the second quarter of 2021, the top 5 co-op games on a unified platform in the United Kingdom demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the gaming landscape for this period.

Roblox from Roblox Corporation saw its weekly revenue fluctuate, starting from approximately $1.1M at the beginning of April and peaking at around $1.3M in the week of April 5. By the end of June, revenue had decreased to about $942K. Weekly downloads experienced a downward trend, beginning with roughly 97.6K in early April and dropping to around 59.8K by the end of June. However, active users remained relatively stable, starting at 3.3M and gradually increasing to 3.5M by the end of the quarter.

Clash of Clans from Supercell exhibited a mixed performance. Weekly revenue varied significantly, starting at $577K in late March, peaking at $671K in the final week of May, and ending at $640K by late June. Downloads showed an overall increase, rising from 19.8K in late March to 35.9K in early May, before stabilizing around the 27K mark. Active users consistently grew from 1.17M in late March to a peak of 1.71M in early June, ending the quarter at 1.67M.

State of Survival: Zombie War from FunPlus International AG maintained a steady revenue stream, with weekly earnings around $475K in early April, ending at approximately $408K by the end of June. Weekly downloads showed a declining trend, starting at 30.8K in early April and falling to 21.6K by the end of June. Active users also saw a decrease, from 168K in early April to 149K by the end of the quarter.

PUBG MOBILE, published by Tencent Mobile International Limited, experienced notable fluctuations in revenue, starting at $388K in late March, peaking at $549K in mid-May, and settling at $347K by the end of June. Downloads remained relatively low, beginning at 14.6K in late March and decreasing to around 11K by the end of June. The number of active users showed a gradual decline from 309K in late March to 273K by the end of the quarter.

Lastly, Pokémon GO from Niantic, Inc. had a steady revenue stream throughout the quarter. Weekly revenue started at $407K at the end of March, peaked at $480K in early June, and ended at approximately $465K by late June. Downloads showed an upward trend, starting at 24.6K in late March and rising to 34.2K by the end of June. Active users fluctuated, beginning at 1.95M in late March, dropping to 1.73M in late April, and then increasing again to 1.92M by the end of June.

These performance metrics provide a snapshot of the co-op gaming landscape in the UK for Q2 2021. For more detailed insights and analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021